The e-learning UX flop

Matija Hiti, 29/05/2024

On a scale from 1 to 10, how mad does this make you?

As a kid, I used to play point-and-click adventure games on my computer.

These games required players to click on different objects and areas within the game environment to interact with them, solve puzzles, uncover secrets, and… yeah, progress.

No one seems to make these games anymore, probably for a good reason. However, their spirit has managed to reincarnate in the form of learning courses.

You simply can’t beat the feeling of clicking links on the page, trying to figure out which one you accidentally missed. Some links are even cleverly disguised, making them harder to find.

Oh joy!

Some instructional designers would even defend this as a form of gamification.

That’s a prime example of technology misuse: just because something can be done technically doesn’t mean that it should be done.

You might have noticed that this approach makes me very upset. What is your favourite user experience flop within learning courses?

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