Affordable e-learning tools
Posted by Matija Hiti

πŸ’²πŸ’²πŸ’² E-learning authoring tools are too expensive! πŸ’²πŸ’²πŸ’²

More than 100 instructional designers around the world can’t be wrong about this!*

The problem? In 2024 you can find a tool for basically any content challenge available on the internet – at a fair price.

Except if you’re in the e-learning business 😒

E-learning authoring tools are expensive. They lock you in yearly subscriptions . Often can’t even be purchased online.

Why can’t you simply use an e-learning authoring tool like you’d use, for example, Canva?

Well, you can now!😎

βœ”οΈ No trial limitations for free accounts.
βœ”οΈ Free accounts come fully functional (no premium functionalities).
βœ”οΈΒ  Monthly plans for advanced users starting at $26.

Try JollyDeck!
πŸ”₯ Because it doesn’t cost a fortune.
πŸ”₯Β Because it’s powerful.
πŸ”₯ Because it’s fun!

Click the link “visit my website” next to my nameΒ  and create your free account now 😊



* I interviewed more than 100 instructional designers over the past couple of months about the pain points of their authoring tools. Price emerged as the number one concern.

Battling fast clickers
Posted by Matija Hiti

πŸ‘©πŸ» – “How fast can you click through a course of 10 slides?”
πŸ§‘ – “My personal best is 14 seconds πŸ†! Do you think you can beat that?”

As an instructional designer, does this kind of user behaviour frustrate you?
More importantly, do you believe it is necessary to prevent it? Is it even possible to prevent it?

How would you approach it?

This problem can result from various issues at different levels, including:
– Corporate culture
– Poor timing
– Lack of time
– Lack of interest
– Negative past experiences
– Low perceived value
– Irrelevant content
– Poor design and structure
– Information overload / learning fatigue
– And so on…

It’s nearly impossible to create an engaging course without understanding the reasons that prevent users from truly engaging with the content.

Removing these obstacles is often a long and painstaking process.

What are your experiences in getting users to engage with the content for longer periods?

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